Interactive Home Entertainment / Video Game Development
Strategic Profile
The company operates through Digital Entertainment Business and Others segments, and also engages in the SI and non-game content businesses. The Digital Entertainment segment focuses on games and mobile contents development, while the Others segment includes system integration business, karaoke music distribution, concert business, and crane games.
Cyborg Score Rationale
Tose operates in competitive gaming and digital entertainment sectors with a legacy of prolific game development, but faces headwinds from declining revenue (from $45.4M in 2022 to $30.7M TTM) and limited analyst coverage. Diversified business segments provide stability but limited growth momentum.
Top Insights
Known for developing Nintendo's Game & Watch Gallery series, various Dragon Ball games, and other Nintendo products
TTM revenue of approximately $30.71M represents significant decline from prior years; concerning trend for investor evaluation
Diversified revenue streams across games, SI services, karaoke, and entertainment reduce single-point-of-failure risk
Company is covered by only 2 analysts, indicating limited institutional research attention
Named Competitors
Game Development & Publishing — Major integrated game publisher and developer
Game Development & Publishing — Large-scale gaming and entertainment conglomerate
Game Development & Publishing — Established game developer and publisher
Game Development & Publishing — Online multiplayer and mobile game developer
Recent Developments
(Mar 2026) Market capitalization approximately ¥4.8-5.2B with trading on Tokyo Stock Exchange
(2023) Revenue declined to $35.84M from $45.41M in 2022, reflecting contraction in core business
(Early 2026) TTM revenue further declined to $30.71M, indicating ongoing business challenges
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