The studio's team consists of around 100 talented individuals whose passion and mission is to create unique games focused on the most up-to-date technologies, innovativeness, and captivating story. The Farm 51 has historically worked on technology and 3D scanning projects that can be reused across multiple titles, with this reuse of assets and production tools intended to improve margins over time.
Cyborg Score Rationale
The Farm 51 demonstrates solid fundamentals as a niche Polish game developer with established IP (Chernobylite, World War 3) and listed public status since 2012. However, as a small-cap studio with revenue dependent on a limited portfolio of titles, the company faces execution risk and significant competition from larger AAA and indie publishers. The studio's technical innovations in photogrammetry and VR add differentiation.
Top Insights
Founder pedigree: Pazdur and Bilczyński previously worked on the successful Painkiller series at People Can Fly, bringing proven FPS and action game expertise
Proprietary tech advantage: Developed Reality 51 platform for VR, photogrammetry workflows, and 3D scanning capabilities that reduce production time and enable photorealistic assets
Limited IP portfolio: Revenue heavily dependent on two main franchises (Chernobylite and World War 3), creating concentration risk if either underperforms
Digital-first distribution: Global reach via Steam and console digital stores provides exposure to US and international markets despite Polish headquarters
Named Competitors
Cyberpunk 2077 — Large Polish AAA game developer and publisher
Dying Light — Polish game developer specializing in action-horror survival games
Unreal Engine — Game engine and platform provider used by The Farm 51 for development
Devolver Digital Titles — Independent game publisher supporting niche and mid-tier developers
Recent Developments
(April 2026) Company posted recent investor updates highlighting ongoing work on gaming portfolio and business development, drawing renewed attention from European and US-focused small-cap gaming investors
(2021) Released Chernobylite in July 2021 on PC with later console ports, becoming the studio's signature commercial title
(2017) Released Get Even published by Bandai Namco Entertainment in June 2017, featuring memory-manipulation narrative and photorealistic visuals
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