In 2026, Activision Blizzard's sales reached 11.74 B USD, a 13.06% increase from prior year. The company maintains a dominant position in PC, console, and mobile gaming through diversified IP and leading franchises.
Cyborg Score Rationale
Double-digit revenue growth in 2026 demonstrates market resilience. Iconic franchises provide recurring revenue streams. However, net income pressures and competitive intensity in gaming require continued strategic execution.
Top Insights
(2026) Revenue grew 13.06% to $11.74B, reflecting strong demand for core franchises
Call of Duty, World of Warcraft, StarCraft, and Diablo franchises represent core revenue drivers across platforms
PC and console gaming remain primary revenue channels, with mobile expansion ongoing
Operates in highly competitive gaming market with multiple direct competitors across genres and platforms
Named Competitors
EA Sports / Apex Legends — Leading sports gaming and battle royale franchises
Grand Theft Auto / Red Dead Redemption — Premium open-world game franchises
Roblox — User-generated gaming platform and metaverse
Fortnite — Free-to-play battle royale and gaming platform
Recent Developments
(March 2026) TTM revenue of $8.70B as of June 2026
(2026) Full-year revenue reached $11.74B, up 13% year-over-year from $10.38B
Maintains market leadership across multiple gaming categories and IP franchises
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