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Take-Two Interactive Software, Inc.: Business Overview, Financials & Competitive Analysis

Take-Two Interactive is a leading developer, publisher, and marketer of interactive entertainment, operating principally through Rockstar Games, 2K, and Zynga. The company reported strong growth with 18% expected net ...

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Take-Two Interactive Software, Inc. OverviewStrategic ProfileCompetitive LandscapeIndustry ContextKey facts
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8/ 10Strong

Cyborg Score thesis

Take-Two is well-positioned for sustained growth driven by GTA VI launch, strong mobile performance, and recurring revenue...

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Industry Interactive Entertainment / Video Games Publishing
4 named competitors
3 recent developments
11 analyst dimensions
Synthesized from analyst-debate stress-testing across 11 dimensions and hundreds of data points. Methodology →
Cyborg Score recalibrated: June 15, 2026
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Take-Two Interactive Software, Inc. Overview

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Take-Two Interactive is a leading developer, publisher, and marketer of interactive entertainment, operating principally through Rockstar Games, 2K, and Zynga. The company reported strong growth with 18% expected net bookings growth for fiscal 2026, driven by blockbuster franchises and expanding mobile portfolio.

Strategic Profile

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With the highly anticipated launch of Grand Theft Auto VI on November 19th, the company projects record levels of net bookings in fiscal 2027. Recurrent consumer spending from in-game purchases and subscriptions grew 23% and represented 76% of total net bookings, indicating strong recurring revenue model success. The company is positioned as a premium publisher with diversified IP across console, PC, and mobile platforms.

Competitive Landscape

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Take-Two competes across multiple platforms and business models through its Rockstar Games, 2K, and Zynga labels. Primary competitors include Activision Blizzard, Electronic Arts, Ubisoft, and emerging mobile-focused publishers. Take-Two's competitive advantage lies in premium IP franchises (GTA, NBA 2K, Red Dead Redemption) and diversified revenue across console, PC, and mobile channels.

Industry Context

Take-Two Interactive Software, Inc. operates in Interactive Entertainment / Video Games Publishing.

Key facts

Founded: 1993 · Headquarters: New York City, US · Employees: N/A · Revenue: $1.70B (Q3 FY2026) · Market cap: N/A

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Recent developments

Material events tracked by the AskCyborg corpus.

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Named competitors

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Call of DutyPremium first-person shooter franchiseMadden NFLSports franchise leaderAssassin's CreedAction-adventure IP portfolioCandy CrushMobile gaming leader

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Industry context

Take-Two Interactive Software, Inc. operates in Interactive Entertainment / Video Games Publishing. See how the rest of the sector scores on the Cyborg framework.

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Frequently asked questions

What does Take-Two Interactive Software, Inc. do?+
Take-Two Interactive is a leading developer, publisher, and marketer of interactive entertainment, operating principally through Rockstar Games, 2K, and Zynga. The company reported strong growth with 18% expected net ...
What is Take-Two Interactive Software, Inc.'s Cyborg Score?+
Take-Two Interactive Software, Inc. has a Cyborg Score of 8/10 (Strong). The score synthesizes business model, financials, leadership, competitive position, technology, marketing, and ESG dimensions across hundreds of data points.
Who are Take-Two Interactive Software, Inc.'s main competitors?+
Named competitors include Call of Duty, Madden NFL, Assassin's Creed, Candy Crush. The full competitive landscape is in the AskCyborg report.
How can I get the full Take-Two Interactive Software, Inc. research report?+
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