Take-Two Interactive Software, Inc. — Cyborg Score 8/10

Strong
Interactive Entertainment / Video Games Publishing

Strategic Profile

With the highly anticipated launch of Grand Theft Auto VI on November 19th, the company projects record levels of net bookings in fiscal 2027. Recurrent consumer spending from in-game purchases and subscriptions grew 23% and represented 76% of total net bookings, indicating strong recurring revenue model success. The company is positioned as a premium publisher with diversified IP across console, PC, and mobile platforms.

Cyborg Score Rationale

Take-Two exceeded Q3 2026 guidance with net bookings of $1.76 billion and raised full-year outlook to $6.65-6.7 billion. Strong franchise momentum across all labels and a robust development pipeline support future growth. However, near-term challenges exist around GTA VI integration and execution risks.

Top Insights

  • Mobile business grew strongly with Toon Blast increasing 43% year-over-year and NBA 2K26 showing 30% growth in recurrent consumer spending and daily active users
  • Grand Theft Auto series recurrent consumer spending grew 27% with GTA+ membership levels nearly doubling year-over-year
  • GTA VI launch on November 19th expected to establish record net bookings baseline and enhanced profitability in fiscal 2027
  • Advertising revenues grew 10% year-over-year, contributing to diversified revenue streams

Named Competitors

  • Call of Duty — Premium first-person shooter franchise
  • Madden NFL — Sports franchise leader
  • Assassin's Creed — Action-adventure IP portfolio
  • Candy Crush — Mobile gaming leader

Recent Developments

  • (February 2026) Q3 FY2026 Results: Net bookings $1.76B (+28% YoY), exceeded guidance, raised full-year outlook to $6.65-6.7B
  • (November 2025) GTA VI confirmed for November 19, 2026 release; Borderlands 4 and NBA 2K26 drove strong Q2 performance
  • (Q3 2026) Mobile portfolio strength: Toon Blast $3B lifetime net bookings milestone, Match Factory! +17% growth

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