Video Game Development, Digital Entertainment & Gaming
Strategic Profile
It operates four business divisions-digital entertainment, amusement, gaming and systems, and sports. Robust growth in eFootball and repeat sales for new console titles released this year more than offset the decline in Silent Hill 2 remake sales. Overseas sales account for the majority of the company's revenue.
Cyborg Score Rationale
Konami demonstrates solid fundamentals with $3.08B TTM revenue and consistent growth in key franchises like eFootball. Recent quarterly results show 1.1% revenue growth and 1.8% operating profit growth, with strong international exposure. However, valuation appears stretched at 563% premium to fair value estimates.
Top Insights
December 2025 quarter showed resilient performance with eFootball driving growth and strong console title sales offsetting prior-year headwinds
Four-segment business model (digital entertainment, amusement, gaming/systems, sports) provides diversification across gaming, arcade, and wellness verticals
International markets drive majority of revenue, positioning company to benefit from global gaming expansion
Trading at significant premium to analyst fair value estimates (563%), suggesting market pricing in strong future growth expectations
Named Competitors
EA Sports FC — Leading football/soccer simulation gaming
Pokémon — Trading card and digital gaming franchise
Call of Duty — Premium console and mobile action gaming
Nintendo — Gaming hardware and entertainment franchises
Recent Developments
(February 2024) Established Konami Animation studio to leverage game development CG technology into anime production
(April 2023) Opened new studio in Osaka at Umeda Sky Building targeting sustainable 50-year growth strategy
(January 2026) December quarter results showed 1.1% revenue and 1.8% operating profit growth driven by eFootball strength
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