DeNA Co., Ltd.: Business Overview, Financials & Competitive Analysis
DeNA Co., Ltd. scores 7/10 on the AskCyborg Cyborg Score (Strong). Diversified digital media and services company with stable growth, strategic Nintendo partnership, and healthcare expansion, though facing market underperformance requiring improved execution. DeNA reported revenue of $1.1B in 2025 with 19.9% year-over-year growth, demonstrating solid financial momentum. Expansion into digital healthcare and operational efficiencies drive recurring revenues and profit.
What is DeNA Co., Ltd.'s industry? DeNA Co., Ltd. (dena.com) operates in Digital Media & Entertainment / Mobile Gaming / E-commerce Services. AskCyborg classifies DeNA Co., Ltd. under Digital Media & Entertainment / Mobile Gaming / E-commerce Services in its company registry.
DeNA Co., Ltd. is a Japanese gaming and digital services company that develops and markets mobile game applications and platforms, while also offering live streaming, sports, healthcare, and other businesses in Japan....
Cyborg Score thesis
Diversified digital media and services company with stable growth, strategic Nintendo partnership, and healthcare expansion,...
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Get Current Report FreeDeNA Co., Ltd. Overview
Pro stress-test →DeNA Co., Ltd. is a Japanese gaming and digital services company that develops and markets mobile game applications and platforms, while also offering live streaming, sports, healthcare, and other businesses in Japan. The company offers mobile and online services including games, sports, healthcare, e-commerce services, entertainment content distribution, social games for PC browsers, online travel services, and direct-to-consumer genetic testing.
Strategic Profile
Pro stress-test →DeNA operates through multiple segments: Games, Electronic Commerce (EC), Sports, Automotive, Healthcare, and New Businesses and Others. In 2022, Nintendo and DeNA established a joint venture called Nintendo Systems to focus on Nintendo accounts, with Nintendo owning 80% of shares and DeNA owning 20%, demonstrating strategic partnerships in core gaming operations. The company is leveraging diversified revenue streams across entertainment, mobility, and healthcare to build a resilient business model beyond pure gaming.
Competitive Landscape
Pro stress-test →DeNA is a provider of mobile social gaming platforms and offers mobile and online services including games, sports, healthcare, e-commerce services and entertainment content distribution. The company competes against major Japanese gaming firms (GREE, Square Enix, Bandai Namco), global platforms (Apple, Google), and international game publishers, with competitive advantages through its Nintendo partnership and diversified service portfolio.
Industry Context
DeNA Co., Ltd. operates in Digital Media & Entertainment / Mobile Gaming / E-commerce Services.
Key facts
Founded: 1999 · Headquarters: Tokyo, Japan · Employees: 2572 · Revenue: $1.1B · Market cap: $2.0B