The Game Business segment focuses on contract development and operation of mobile and console games. The Mobile Business segment mainly sells mobile phones to individual customers and conducts business with telecommunications carriers, including operating retail stores. This dual-business model diversifies revenue streams but faces headwinds in both segments.
Cyborg Score Rationale
The company has had negative earnings growth over the past year with -56% earnings decline, making it difficult to compare to the Entertainment industry average of 17.8%. Current net profit margins (0.5%) are lower than last year (1.3%). This suggests operational challenges despite historical profitability.
Top Insights
Negative earnings growth of -56% year-over-year signals significant operational challenges in core business segments
Minimal net profit margins of 0.5% indicate low operational efficiency despite positive EBITDA of 262.73M JPY
Diversified business model spanning gaming, mobile retail, and credit services provides some revenue stability but lacks clear growth catalysts
Dramatically declining stock performance with market cap of only $22.4M (as of Feb 27, 2026) suggests investor skepticism about future prospects
Named Competitors
Zynga — Mobile and social game developer
Scopely — Mobile game publisher and developer
Jam City — Mobile games developer
Recent Developments
(May 2025) Later Stage VC deal with Tabist completed
(Jan 2026) Company reported 866 employees across operations
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